How to Play:

Simply tap (or click) the screen where you want your character to move on the conveyor belt. Your goal is to tighten up completely both screws from each product that is coming from the left,  before they enter the box on the right. You score by delivering as much products with all the screws fully tighten up. 

ADDED FEATURES:

- Scoring by tight screw:
  1 point/ frame  (14 frames total)
  100% = 20 points

- Life added
- 5 Speeds

---- V01 ----
Production time in TriJam#57:

Basic gameplay definition: 15 minutes
Visual reference search: 20 minutes
Initial artwork: 40 minutes
Development (Construct 3): 1 hour
Refinement (visual and code):  40 minutes

Future features:
- Implement a stamina system
- Increase  speed  
- Insert new characters
- and more! Coming soon!

-----

This was a game produced by Sergio Stellet, a Brazilian artist who is part of the Nebula Team.

Instagram:
@NebulaDevs
@ArtStellet

StatusPrototype
PlatformsHTML5
Release date Feb 14, 2020
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorStellet
GenreAction
Made withAdobe Photoshop, Construct
Tags2D, chaplin, factory, Pixel Art
Average sessionA few seconds
LanguagesEnglish, Portuguese (Brazil)
InputsMouse, Touchscreen

Download

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Click download now to get access to the following files:

Modern Times - Trijam #57 3 MB

Development log

Comments

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(+1)

This game have really nice graphics, charlie is so well represented and the background, conveyors, black and white all remind me of the movie.

Really loved it

(+1)(-1)

Love the aesthetic, music is catchy, and concept is pretty neat.

But the overall gameplay is too easy as one could literally click in one spot really fast where all the screws are entering and still get the max amount of points. 

Still, it is a good mini game, but there needs to be a way to punish the player to avoid the exploit

(+1)

Hi! Thanks for playing and commenting.
This version I did in 3 hours, for Trijam. But I will continue and insert new features soon ˆ-ˆ

(+1)

well done very good idea ^^ But its too easy curently ^^'

Thanks!  Next week I will implement new features and level control for the ddifficulty ^-^